Can you make a layer transparent when app is closed?

I have a game that has three separate processes. I have a layer for each one. When the Launcher switches to the LoL client application after login I see a black screen for the LoLPatcherUx.exe. Is there anyway to make this transparent? I don't want to have to switch shots to deal with this and I don't want any of my desktop to show by using the desktop capture.

LoLPatcherUx.exe

LolClient.exe

FullScreenGame

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  • Please attach a screenshot of your setup with the preview panel open to your shot.

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  • There you go. Here you can see that the launcher is showing black over the next layer for the Client. If I switch the layer position, the issue still happens only in reverse.

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  • Jonathan Martinez here is a quick tutorial: 

    https://www.youtube.com/watch?v=WLH1-lKotlQ

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  • You can select the LoLPatcherUx.exe layer in the shot, go to Shot Layer properties, and set the opacity of that layer to 0.

     

    Another approach is you choose the misc tab in the preview panel, the one with the "...", and uncheck capture video. It will now become fully transparent.

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  • I tried this, but then the layer is transparent when the Launcher is up. So I have to go back in and turn transparency off every time I run the launcher.

    I need the layer to be transparent when the LoLPatcherUx.exe is closed or minimized but have it visible when the app is open. Having to manually edit a layer during a broadcast doesn't make sense to me. Maybe I'm just missing something here, but I was hoping the app can seamlessly transition the instant you login to the game.

    I think the LoLPatcherUx.exe or LoLClient.exe may still run, but minimizes to the tray when you switch to the game.

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  • Ah so you would like a feature to detect which stage the LoL client is in and adapt dynamically to that.

    Is that correct? 

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  • Yessssss pleaaasssseeee!!!!!

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  • Going to submit the LoL client not being captured issue to our engineers to check out.

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  • Typically what I do if I want to capture the League of Legends launcher and the game seamlessly is use Window capture mode. Window capture mode in the Screen Capture plug-in will capture the launcher correctly. Then add a separate Screen Capture source for the actual game client, set to either Game or Window mode.

     

    If you don't mind showing your desktop you could just set the Screen Capture mode to monitor mode, and run League of Legends in borderless windowed mode. I've seen plenty of pro League streamers do it that way.

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  • If using Windows 8 and Windows 10, monitor capture will be just an efficient as Game Capture.

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  • The whole point was to avoid showing the monitor. Showing the monitor can lead to notifications and having other apps open on the primary screen. This leads to a unprofessional presentation.

    With games, they will always want to start up on your primary display. Some games will not allow you to run them on a different display. But this also means other apps and notifications will open on the primary display. During a stream I could pull up my web browser, Team Speak, Skype, Music, Tools, some of which could have private information that is not meant for the stream. (Example: Server connection info from TS. Other users names in TS. Skype user names. )

    You can take several actions to minimize the impact, turn on quiet hours, disable system sounds, turn off notifications. However, there is no control on how apps open without third party tools. And you wouldn't be able to move windows across your primary display without it disrupting the stream in a multi monitor setup.

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  • I've added an internal feature request that for an option that when Screen Capture source cannot be captured it should become transparent so that other layers can be displayed underneath it. 

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  • Thank you very much!!! :)

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  • Can we get this feature as a request for Wirecast as well? I have Wirecast Pro and I think it works the same way. The transparency on no source (minimized or closed app) would help there as well.

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  • done.

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  •  Thanks for adding the feature. I'm able to get this to work for the first layer, but not the second layer. This is in Wirecast version 7.7

    In the following Scenario:

    *Game Layer (Capture Source: any game) [Top Layer]
    *Game Launcher (Capture Source: Game Launcher Window) [2nd layer]
    *Background Layer (Background IMG) [3rd Layer]

    Game Layer behaves correctly and goes transparent when the source is gone/closed/exited.

    2nd Layer stays BLACK and does not turn transparent on ANY of the following conditions, Window Minimized or Window Closed

    Background Layer does not show unless the layer is manually moved from 3rd layer to 2nd layer. [The feature's purpose was to address this problem on all source capture layers.]

    Attached is a screenshot of the layers as mentioned. I have offset the 2nd layer so that you can see it's not transparent and just black even though the window was closed/exited. I confirmed that the exe is no longer running in the windows processes. 

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