Gameshow 4.0 Beta - Rendering engine, ASIO, Color Space, Z-rotation, and more!

Hello everyone. Here is our 4.0 beta!

This will be an extended beta, with the official release being sometime in September. We are hoping to get as much feedback as possible on the new render engine, performance, quality, bugs....suggestions?

4.0 also includes the encoding upgrades from 3.9. Between the new render engine and encoding engine, we expect to see some substantial performance and quality improvements. Gameshow should not auto detect and set color space, so capture certain sources that had a washed out look, will no longer. Let us know below!

Notable changes:

New! Brand new rendering engine for Gameshow 4.0!

New! Updated rendering engine to D3D11 on Windows!

New! Added drag, resize and rotation handles to Preview Editor!

New! Added the ability to snap Shot Layers to the sides and corners of the canvas

New! Z-Rotation added to Preview Editing!

New! Reflection added to Layer Properties!

New! Support for ASIO audio devices!

New! Clock source added!

New! Color space and Dynamic Range options added to Capture sources!

Many bug fixes!

Win -

macOS -

Release Notes -

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  • In 3.x, images and captures were anti-aliased when resizing, but with 4.x they are not. This causes significant pixelation in resized images and captures.

    Additionally (and perhaps related), png image overlays now have a visible outline whereas they were perfectly composited in 3.x

    This seems to be related to the new rendering engine. Will this be fixed in an update?

    The attached image shows the show logo in the bottom right looking pixelated, whereas it used to render smoothly, and outline around the shoulders of the composited png.

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