So i'm using the macbook pro 2016 and i'm trying to stream League of Legends. the game runs fine (slight drop in fps (which i don't mind (if there's a way raise this fps, i'd like to know))), but when i watch the recording or the stream, there appears to be a drop in captured fps. through further investigation it appears that this is due to running League at 2880x1800 resolution. lowering the in-game resolution smoothens it out. is there a way to continue to run at 2880x1800 resolution even if the output is 1080x720? i don't think it's a cpu issue, but moreso the inability to: capture such high resolution / downscale from it. thoughts?