Gameshow 2.5 Beta - Such Performance! Much wow!

  Hey everyone! Here is the 2.5 beta! This one has HUGE performance improvements. Also, there is an additional mode to our CPU reporting that is now set to default. It is able to be toggled much like our dropped frame/fps counter. The CPU reporting has been changed to the way OBS reports CPU, so a more direct comparison can be made by users. Previously, we had shown CPU usage of the whole system. Now, by default, we only show what Gameshow is using of the CPU.

There are also a few usability improvements you can see below in the change log, as well as various other fixes!

!!! NOTE: One thing we did to drastically improve CPU usage, is reduce the framerate of the Preview Canvas when Gameshow is in the background. The Live Canvas will remain at full frame rate. The reasoning behind this is, that if Gameshow is not in the foreground, you are unable to edit the preview anyways, so it does not need to be using so much CPU. This will not effect your stream or recordings in any negative way. !!!

  • Huge CPU usage improvements accross the board
  • Additional performance enhancements to Game Capture to fix dropped frame issues
  • Added a toggle between system-wide CPU usage display and Gameshow-only CPU usage display
  • Added a zero detent to the shot layer property sliders
  • Fixed – Initiallizing Media Systems Hang on some systems
  • Fixed – 3rd Party DLL files hooking Gameshow causing crash at launch.
  • Fixed – Twitter search with hashtags failing periodically
  • Fixed – Solid color sources not displaying thumbnails properly
  • Fixed – Black text in FPS indicator when stream/recording is started
  • Fixed – Elevated CPU usage from Solid Color sources
  • Fixed – DirectShow audio popping while source is in Preview and Live at the same time
  • Fixed – Dropping a lot of frames when Gameshow is not the main application in focus
  • Fixed – Slow updates to the Audio Mixer UI
  • Fixed - Color controls not working properly if a layer matte is applied
  • Fixed - Source shifting position when double-clicking on it
  • Fixed – Twitter widget not displaying wide character sets correctly
  • Fixed – YouTube event selection not retained when Output Settings opened
  • Fixed – Auto-Live causing hot-keys not to function.

As always, let us know what you think! We hope this improves the performance for everyone!

Windows –

Mac OS X –


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  • Good stuff thanks Bryce.

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  • These improvements are really working—especially the 2.4 release.


    I noticed the thing that usually causes problems the most is music playing through YouTube in Nightbot! Even though it is using the HTML5 player and flash isn't running while I'm streaming since it's click to play, I still notice randomly it'll cause issues with League dropping frames because of the music. Otherwise, Gameshow rarely ever causes slowdowns.

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  • Webcam stopped workink suddenly, with other apps works perfectly. Often it has problem attaching games. :S

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  • It seems the web cam delay may be gone in this beta release. I will be doing more testing later today 6-11
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  • I tweeted this out to you last night after show but just wanted to re-iterate that the 2.5 beta is rocking it cpu wise.

    The late night talk show was regularly running at about 45% to maxing at 75% on my i5 (16gig ram) but last night's show didn't even break the 20% - 25% cpu usage. Next up will be testing it with actual gameplay streaming.

    Nicely done guys - keep up the great work!

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  • Now everything works perfectly, don't know why. love it <3 do you guys have any problems recordering the witcher 3 because when i start gameshow the game crash.

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  • So the webcam issues has returned.  No issues in OBS Studio or Xsplit. Maybe you should review the OBS code on how they handle webcams.. This was so close as a build... =(

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  • Joseph Estefan  can you send us a support assistant file?

    We are looking into this but need more info from you.

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  • Requested data sent earlier today to the support team through email. Thank you Bryce and team for looking into this.

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  • It's also really rough on Rainbow Six:Siege.

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